I worked 4 years at Ubisoft in a Research & Development team focused on gameplay and new technologies. We partnered with first parties (Sony, Nintendo & Microsoft), hardware vendors, middleware developers and other research labs to create new gaming experiences.
I was hired in the Gameplay Engineer position, with most of my time spent on prototyping. After 1 or 2 years I started to assist Ubisoft in other ways, with hard tech research, partnerships, management, recruitment and some legal tech and financial tech matters.
Some notable projects I worked on:
- Custom game engine for prototyping, quickly delivering gameplay was our #1 objective. Work on scripting, data & entity paradigms, doc, multiplayer, level editor 
- Evangelize Ubisoft studios with gameplay & prototyping philosophies using our custom game engine, workshops with internal studios and internal consulting 
- Prototypes for Assassin’s Creed, Ghost Recon, Splinter Cell 
- Sandbox AI system for shooting games / Ghost Recon franchise 
- PS Vita Lumines prototype for Daft Punk 
- Lots of Kinect prototypes, for Child of Eden, MotionSports, Your Shape, Rabbits, Just Dance / Michael Jackson 
- High quality Kinect demo with lots of exotic gameplay and production values made in Unreal Engine (demoed to Spielberg) 
- Representing Ubisoft for OpenVibe a European research project in partnership with Inria, Inserm, CEA, Kylotonn and Blacksheep studio 
- Representing Ubisoft on trade shows and with important partners (Google, nVidia, etc.) 
- Helping the Ubisoft legal team with tech contracts 
- Meeting potential tech partners for M&A 
Created a prototype that was basically Rez + Kinect, and it was made into a full game called Child of Eden, shown at the Ubisoft press conference in 2010.
Creater another prototype for a flying wingsuit control with Kinect that we used for the paragliding sport in MotionSports and that was also used for the wingsuit gameplay in the sequel MotionSports Adrenaline.
 
                         
              
             
              
             
          
        
               
          
        
               
          
        
               
          
        
               
          
        
              